
Digital-Tutors - Asset Workflows for Modular Level Design
Intermediate | 4h 04m | 2.75 GB | Project Files 174 MB | Required Software: Photoshop CS4, 3ds Max 2012
Genre: eLearning
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets.