
Digital Tutors - Asset Workflows for Modular Level Design in 3ds Max
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.14 GB
Genre: Video Training
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets.