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3D Motive Sci Fi Modular Floor Workflow - HELL

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3D Motive Sci Fi Modular Floor Workflow - HELL
3D Motive Sci Fi Modular Floor Workflow-HELL | ISO | 914 MB

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets. Please note though, this video will not cover modeling topics.

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