
Creating Urban Game Environments In 3ds Max With Adam Crespi | 1.65 GB
Follow a practical guide to building 3D cityscapes for games. Author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings intersections curbs and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking lighting and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.